Blender 2.79.5 Cycles GPU Render Comparison with different Tiles (4K)

3d/vfx professor writes:

Most Blender artists are using the official release only and they are used to set higher tiles for faster GPU rendering. Usually by using the Auto Tile Size addon. This is still necessary in 2.79b.

But in the 2.79.5 daily builds there are significant improvements to support optimized hybrid rendering with CPU and GPU. The dev team is also working on multiple CPU/GPU support for single tiles with the goal that tiling doesn’t matter anymore. This means you can use 16×16 for any case.

Note: this isn’t implemented in the latest 2.80 Alpha yet.

In my second comparison I created a LEGO scene with 25,999 LEGO parts and 40,825,145 faces using the principled shader with SSS and textures like scratches and fingerprints.

The comparison shows that rendering at 16×16 is the fastest method.

DELL XPS 15 9560 with GTX 1050 8GB
Blender 2.79.5 c960804
Path Tracing Samples: 128 + Denoiser
26m 58s @ 16×16
31m 04s @ 64×64
31m 01s @ 128×128
30m 52s @ 240×216 (Auto Tile Size)

The video has been accelerated to 1,500%.

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