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Contest: The Default Cube


BlendMaster hosts another fun challenge. No prizes, but plenty to learn!

Hey Everyone! I wanted to share with you my new contest. This month’s topic will be the default cube. We all are guilty of opening Blender simply to delete the default cube immediately. That is why, for this contest, you must make the default cube the star of your scene. Apply modifiers, simulations, textures, materials, etc. The only thing you cannot do is enter edit mode to alter the shape of the mesh.

Specific rules and guidelines for the contest can be found on my website here.

All submissions are due prior to July 27th, 2018. The winner will be announced 3 days later, July 30th, 2018.

Since these contests are just for fun and learning, the winner of the contest, if they would like, can have a time-lapse video, breakdown video, or step-by-step process of the creation of their final image featured on my website until the end of the next contest. So happy blending everyone!

About the Author

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I've been using Blender for quite a while now. I love Blender and its my passion, that is why I try to share everything I know about it with you guys. There is so much that Blender can do. It is not just a tool for 3D modelling, it can be used for photo editing, animating, and creating games as well. Over the years, I have explored Blender's capabilities and pushed them to the limit, and now I'm here to share those tricks with you. ;)


  1. I'm a bit confused between "Addons are allowed as long as they are free and available to everyone" and "3D models created by other people cannot be used in the final product" -- MakeHuman and ManuelBastioniLAB are each both, which rule do they come under?

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