Here's a video I was eager to see: Grant Wilk (aka Remington Graphics) just posted his 'not a tutorial' instruction video on creating awesome waves in Blender with the new FLIP Fluids add-on.
There are many softwares out there dedicated to simulating large realistic bodies of fluids, but is such a feat possible in the free computer graphics software, Blender?
4 months of production, 96 hours of baking, 240 hours of rendering, 15 inconvenient crashes went into the creation of this video.
5 Comments
Great job! loved your way of explaining but, in your beautyful work, it's clearly visible the limitation of Blender when pushed to the limit like this. I am afraid that when we have to face with large fluid sim like waves Real Flow is the only solution out there!
With this said, your is surely one of the best Blender fluid simulation i have ever seen so far.
supeeeeeeeeeeeeerbbbbbbb... the the system i own would take 4 years in rendering.... what were your system specs when you cooked everything (baking, etc) .
Nice result but no explanations and therefore not really helpful
Hmm why the $ ? this is a free video on youtube
Because it requires a paid product.