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Creating Curling Waves in Blender with FLIP Fluids

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Here's a video I was eager to see: Grant Wilk (aka Remington Graphics) just posted his 'not a tutorial' instruction video on creating awesome waves in Blender with the new FLIP Fluids add-on.

There are many softwares out there dedicated to simulating large realistic bodies of fluids, but is such a feat possible in the free computer graphics software, Blender?

4 months of production, 96 hours of baking, 240 hours of rendering, 15 inconvenient crashes went into the creation of this video.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

5 Comments

  1. Great job! loved your way of explaining but, in your beautyful work, it's clearly visible the limitation of Blender when pushed to the limit like this. I am afraid that when we have to face with large fluid sim like waves Real Flow is the only solution out there!

    With this said, your is surely one of the best Blender fluid simulation i have ever seen so far.

  2. Muhammad Farooqi on

    supeeeeeeeeeeeeerbbbbbbb... the the system i own would take 4 years in rendering.... what were your system specs when you cooked everything (baking, etc) .

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