Simulate and Render Smoke and Fire in Blender Cycles
Steve Lund writes:
Learn how to simulate and render realistic Fire and Smoke in this Blender tutorial.
Steve Lund writes:
Learn how to simulate and render realistic Fire and Smoke in this Blender tutorial.
Thanks!
Very cool Steve. Great looking fire! Thanks for that tutorial.
hi Steve, great tutorial, thanks, an excellent result, I’m using your node setup to create flames for a movie – I don’t think you mentioned anything about your values for properties > geometry > volume sampling > step size and max steps – these have a huge impact on the final result – defaults are step size 0.1 and max steps 1024 – are those the values you used? – best, Stephen Norrington
I believe I left those settings on default, I did some experimenting, and when using de-noisier the results where so close that it didn’t warrant the extra rendering time you get changing those settings.
thanks, good to know – another question: do the overall dimensions of the domain and/or its scale (applied or unapplied) affect the resolution of the sim or are domain divisions a standalone grid that gets subdivided the same amount irrespective of the size of the domain – in other words, are domain division sizes determined by domain size or are they independent and “outside” the sim with the domain “overlaid” on them – I’m having a hard time getting blockiness out of my sims even though I’m working at 128 domain divisions, no matter whether I use a tiny domain or a huge one, not sure why – SN