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Simulate and Render Smoke and Fire in Blender Cycles

5

Steve Lund writes:

Learn how to simulate and render realistic Fire and Smoke in this Blender tutorial.

About the Author

Steve Lund

A geek to everything CG! A 3D instructor, and founder of CG Geek.

5 Comments

  1. Stephen Norrington on

    hi Steve, great tutorial, thanks, an excellent result, I'm using your node setup to create flames for a movie - I don't think you mentioned anything about your values for properties > geometry > volume sampling > step size and max steps - these have a huge impact on the final result - defaults are step size 0.1 and max steps 1024 - are those the values you used? - best, Stephen Norrington

    • I believe I left those settings on default, I did some experimenting, and when using de-noisier the results where so close that it didn't warrant the extra rendering time you get changing those settings.

      • Stephen Norrington on

        thanks, good to know - another question: do the overall dimensions of the domain and/or its scale (applied or unapplied) affect the resolution of the sim or are domain divisions a standalone grid that gets subdivided the same amount irrespective of the size of the domain - in other words, are domain division sizes determined by domain size or are they independent and "outside" the sim with the domain "overlaid" on them - I'm having a hard time getting blockiness out of my sims even though I'm working at 128 domain divisions, no matter whether I use a tiny domain or a huge one, not sure why - SN

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