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Star Wars CGI shot - Blender workflow overview

16

Azad BOUBRIT writes:

In the past few weeks I wanted to improve my skills in animation, VFX & texturing, and I chose to reproduce a star wars the force awakens shot. I found that trying to reproduce complex CG shots from artists that inspire us is a very good way to develop an intuition between technical tools and the artistic result. During this quick project I was always confronted with this issue: "How can I emphasize on real world phenomenons, reverse engineer them, and translate them into Blender's tools." I recorded my experience and I made a quick workflow overview of the different steps here:

Azad (A.k.a Sean Waterfield from BEAM Studios)

About Author

Azad BOUBRIT

I started using Blender for a 3D animation film in 2017 and now, I can't stop. I'm a CG artist at Beam studios, a little youtube channel :) I am passionate about imagining the impossible, and it seems that 3D is the best candidate to stimulate that.

16 Comments

  1. Wow, that looked professional grade! Great job. And I agree, the compositing makes a world of difference in CG. This makes me really want to get into texture painting and smoke simulations :) so which compositing software did you use? Was it AfterEffects or Nuke?

    And also, what was the song 11 seconds in, in the visual breakdown? You've used it in other videos, and I'm loving the beat haha

  2. Very awesome video. Look like realistic. I like it. With that skill can make movie for XXI cinema theater.

  3. Hi there SIR I try to import the x wing and tighfiger
    and they show in blender but only in the front view side view and top view but total disappear in 3d perspective

    how did you go about bringing in the two spaceships into blender?

    Free star wars model pack from video copilot: https://www.videocopilot.net/blog/201...

    • Hello Bcraig,

      The thing is that the 3D object is far too big after the importation, hence when you activate the perspective mode the object disapears because of the clipping distance of the viewport.
      So just after you import the object, try to scale it down so that it fits in the grid floor. Then after that go to Object > Apply > Scale. This will normalize the scale to 1. Try to pay attention to the scale of your world as it influences a lot of crucial steps after.

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