Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Creating a Combat Knife Game Asset – Part 3 – Baking Normal Maps

0

Chris Plush writes:

In the third part of this step-by-step game modeling series I’ll show you how to bake a normal map for the knife using Blender. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I’ll show you how to make sure your model and its normal map look right in all other software.

I’ll also be showing you the steps for baking the normal map in 32-bit to avoid the color banding that the default 8-bit bakes produce. Then we’ll save the normal map as a 16-bit png file. This avoids color banding and gives you high quality normal map files. These files can then be converted to 8-bit in software like Photoshop and instead of color banding the final result will have dithering instead, which looks much nicer than the banding.

About the Author

Avatar image for Chris Plush
Chris Plush

Chris runs the Blender training platform CG Masters. Chris has been using Blender for over 20 years. Chris refers to himself in the 3rd person in biographies. I love Blender and I love teaching people how to use it.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×