Oded Erell writes:
I developed an advanced procedural wood shader for Cycles, that produces detailed consistent wood pattern on all sides of the model without a need for external files or UV's.
The shader ships with 36 ready to use, realistic, real-world wood material presets, and has many built-in customisable features, like glossy varnish coating, paint, age, bumpiness, and advanced controls for tweaking the wood pattern.
https://vimeo.com/274247551
1 Comment
looks very similar to what the latest version of 3ds max has.
does this work on gpu cycles as well as cpu?