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Tutorial: Animating Procedural Clouds

2

BlendMaster writes:

Hey Everybody! In this video we will be going over how to create an animation of realistic clouds moving across the sky. Since these clouds will be 100% procedural, they can be easily customized to create various different animations using the same mesh and material.

I hope you guys enjoy this tutorial and learn something new. Thanks for watching!

About the Author

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I've been using Blender for quite a while now. I love Blender and its my passion, that is why I try to share everything I know about it with you guys. There is so much that Blender can do. It is not just a tool for 3D modelling, it can be used for photo editing, animating, and creating games as well. Over the years, I have explored Blender's capabilities and pushed them to the limit, and now I'm here to share those tricks with you. ;)

2 Comments

    • I agree that these clouds are somewhat flat. If you wanted to add depth, the only thing I could think of is using this same set up with a cube instead and replacing the emission shader with a volume scatter node. However, this would drastically increase render times. You would also need to play around with the texture so that it works with the cube.

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