You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Setting up an all-purpose toon shader in Cycles

0

Paul Caggegi writes:

Hi Blendernation! In this free Patreon post, I show one way to set up a good all-purpose, light-responsive toon shader complete with color control. This method will teach the beginner how to set up shader nodes, group nodes, and use a couple of often overlooked methods to achieve a clean NPR look. It's easy to customize, too! The working file as well as the finished shader are available on my Patreon.

About Author

Paul Caggegi

I’ve been a motion-graphics artist, video editor & 3D effects creator for over fifteen years, working full time since 2001, and freelance since 2008. Over the years, I’ve worked on several corporate campaigns, TV commercials, web-videos, showreels and media branding packages for clients such as Nickelodeon, Saachi & Saachi, and Leo Burnett. More recently, I’ve lectured at JMC Academy teaching classes in concept design, story, and 3D modelling. Besides the professional stuff, I also produce "Homebased" – a webcomic all about the life of a stay-at-home dad. I recently started a Patreon page to teach illustrators how to use Blender so they can create assets for their own projects.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.