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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

2 Comments

  1. I am finding selecting faces on objects with a large number of faces - like 350,000 - is very slow indeed. 2 seconds maybe. Selecting with the circle isn't usable in situations like this. With small meshes it is ok, its just not large mesh friendly unfortunately. Too much opengl data to carry and sort? Hopefully some optimisation can happen...or there can be a state where only vertex/edge/face data is carried?

  2. Drawing the scene onto viewport is fast, 60+fps. What is slow is blender scene updating from frame to frame. That's where the bottleneck is and that's where it is so behind other 3d apps. I don't get why you show different shading modes and you act surprised it's the same speed..

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