pavla writes:
Open Shading Language (OSL) shaders are awesome custom shaders that allow you to create materials that would typically be impossible with Cycles. In this episode of CGC Weekly, we explore the possibilities with OSL shaders and how they can be using in Cycles.
1 Comment
Nice! Incidentally I just started dabbling with these myself.
For instance, this shader lets you essentially fake boolean operations:
https://blender.stackexchange.com/a/109802/615
(It's relatively easy to make it fail though. See "Limitations". But in relatively simple setups, this *ought* to work just fine.