Chris Plush writes:
In the second part of this step-by-step game modeling series (see part one here) I’ll walk you through taking our low poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to prevent texture distortion.
This game development series is beginner friendly but you should have some basic knowledge of Blender before watching.
Link
- CG Masters: Creating a Combat Knife Game Asset - Part 2 - contains download link