Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender developers meeting notes - 2018-05-28

6

Here are the notes from yesterday's 09 UTC (10 CET) meeting in irc.freenode.net #blendercoders.

Bastien Montagne writes:

1) Blender 2.8 (and code quest!)

  • Antonio Vazquez completed requested changes on new GreasePencil branch, which is now ready for a final review. There are still some issues with Copy-On-Write depsgraph though.
  • Ton reports that yesterday (Sunday 28th), there was a meeting with Benoit Bolsee (main developer of the original Game Engine). It went fantastic, he'll be starting on new "GE" (RTE, Real Time Engine) in July. Help, feedback etc. is welcome as usual!
  • Extended Code Quest report for last week.

2) Google Summer of Code

  • Cycles hair shader has an initial working shader, there will be a test build.
  • Cycles volume project is still at internal changes level, nothing to show (Brecht will take some time to help with the design/implementation there).
  • Cycles many light sampling didn't really start yet because student still had exams
  • NPR and bevel projects also seems to be making progress..

Weekly reports from the students can be found on the dedicated mailing
list
.

3) New wiki

A new wiki has been set up.

It’s goal is much more limited than previous one, basically this is a developer/module team members tool to share technical docs. It should also have general help info like setting up a new build of blender, some code architecture docs, etc.

Moving a subset of old wiki pages is on-going process.

Old wiki shall be locked (made read-only) in a few weeks, proposed date is June 15th. That means that developpers (also including GSoC students) should request accounts on new wiki if they do not have one already, and move their pages there.

Note that once in read-only state, it will still be possible to access and copy wiki-markup content of the pages!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

  1. Will have the top bar menu the "Flip to bottom" option as we had before?
    Right now is not available this feature...
    Is annoying mostly on a bigger monitors...

      • Referred to the menu bar with the Object Mode,
        I think is better to be customizable where you want to have it, between top or bottom.

    • Click top-bar, Click bottom timeline, Click left tools, Click right option, This is great for mouse runs back and forth, But where are the cats?

  2. Wow where have these been? :-) (Yes i happen to have missed also the notes from May 14'th).
    Thanks very much! :-)

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×