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Blender 2.8 Animation & Modifier

6

jayanam writes:

Animations and modifiers are back in the latest Blender 2.8 build. I show these features in my video with the Eevee realtime rendering and the new area lights with shapes.

About the Author

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My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

6 Comments

  1. When I first started 3D, the dream was software (and hardware) that could give us full color, high resolution animation playback in real-time with cast shadows. Until I saw some of this Eevee stuff, I was beginning to think I wasn't going to live long enough to see it.

  2. This is huge. I've been looking forwards to this for so long, although I'm scared how badly my 4 year old laptop is going to choke on all these wonderful features.

    I love my MacBook Pro, but I keeping wondering if I'm going to have to switch back to windows machines for decent gpu performance.

  3. Does this mean we can import an alembic cache that was animated in another program now, or is that something separate?

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