New Armature Display – Blender 2.8 Code Quest

Armature drawing also gets some love in Blender 2.8! Clément just implemented “Transparent Bones” so we can see through overlapping bones for easier rigging/animating. Meanwhile Jeroen implemented a quick X-Ray switch for selecting bones that get occluded behind the deforming mesh.

Great! Before these movies I thought that Blender 2.8 will have only small changes of interface. But now I see, that it is revolution with real improvements for workflow and efficiency.
@PIOTR
Yes 2.8 will be a another major mile stone – I put some projects on hold for the new UI and workflows and cannot wait that it finally is coming now!
Also I wait with some projects (for example tutorials on youtube) for 2.8. Waiting for it is killing me.