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Making a 3D Painting

4

Levi Clark writes:

Here is a project I recently finished up for my Sketchfab page.

I made a behind-the-scenes video that shows a bit of my process.

https://skfb.ly/6yDrP

About the Author

Levi Clark

Self taught cinematographer, photographer, digital painter, musician, and, probably why you are reading this, a 3D artist. I started my blender journey on version 2.5 and haven't stopped since. Nearly everything I know about 3D art is do in some part to this amazing program and the willingness of it's community to share their knowledge.

4 Comments

  1. I think the approach is weird. The purpose of Blender is to get with the proper materials and lighting, a great 3d scene and after finding the right perspective, 2d render, eventually paint a texture where necessary before that... but painting shadows and teints in 3D is really strange. Looks more like an intellectual challenge or game.
    You'd better try making a paint-like looking picture, after rendering, in Ps or Gimp.

    • Thanks for commenting

      I agree that this style is a bit different from the traditional use of Blender. However, my goal with this was to create a work that could be viewed from different angles and perspectives rather than a 2D painting.
      As far as painting the shadows into my texture goes, that was more of an artistic decision. It's not actually as strange as you may think. Most of my inspiration came from other models on Sketchfab who used the same technique. The reason being; much of the painted look comes from how the artist blends and transitions from light to dark. If the texture were painted in a neutral value and then digitally lit later, that artistic quality would be lost.

      Thanks again for your comment. I like hearing your thoughts.

    • I think this is beautifully done.

      Congratulations to the artist!

      I've used a variety of comparable techniques over the years, and I love achieving atypical results in Blender.

      While some might not prefer the fact that Blender can be used to create images and art of any kind, that is simply a personal preference and nothing to take discouragement from.

      Imagine if someone suggested to a "2D" artist, who carefully sketched / drew / painted a fairly realistic three-dimensional image, that person should have used a 3D program to achieve such a realistic rendering.

      Art studies and experience (thousands of Blender projects over many years) have reminded me, time and again, whatever media and approaches and stylistic influences / tendencies an artist elects to incorporate are choices which often add to the unique individualism of a piece.

      Blender is supremely situated, as an artistic tool, to help an artist create anything from abstract to concrete, non-photo-realistic (NPR) to indiscernable-from-a-photograph.

      As such, Blender is, by design and constant innovation, conducive to illustrations, art, and animations of all kinds, especially those prepared to move beyond expectations and perceived limits.

      As much as I've used Blender, I've yet to exhaust its artistic potential, and those who know me know I have tried.

      I can only encourage this artist, and others, to use Blender boldly and beautifully and make what you wish to the best of your abilities.

      Enjoy it, honor all the aesthetic freedoms it endows the creators who tap its potential, and not merely accept but bask in its bountiful boundlessness.

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