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User Story: Goodbye Kansas Studios

5

Goodbye Kansas uses Blender for creating triple-A game cinematics and VFX for iconic series like The Walking Dead!

Nils Lagergren and Daniel Bystedt from Goodbye Kansas write:

We pride ourselves in having a structure at work where we put the artists first and the administration works a lot to support the artists. This has in turn created a company culture where artists help each other out as soon they run into any CG related issue. We also have a very strong creative atmosphere where artists feel ownership of their tasks and go out of their way to achieve visual excellence.

At Goodbye Kansas Studios we use several 3D applications, such as Houdini, Blender, Zbrush and Maya. We always try to approach a challenge with the tool that is best suited for solving the problem at hand. Blender first caught our eye because some of our artists had started trying it out and were surprised over how much faster they could produce models. Even though not every artist at the company use Blender it is becoming more and more popular in the modeling department at the Stockholm office. Let’s have a look at some projects!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

5 Comments

  1. When I saw the title in my RSS, I thought a company called Kansas Studios went under, and for some reason Blender Nation was covering it.

    I wish there was more info on Blender's involvement for the ADAM characters - until now I didn't even know Blender was involved in it in any way.

    • That story would be called Goodbye Goodbye Kansas Studios! ;)

      Anyways, It's great to see a studio like this adopting Blender as part of their pipeline. I share the same feeling as those artists, Blender has made 3D fun again!

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