TexTools 1.2.0 Released

renderhjs writes:

New Features

  • Mesh Texture: Trim tool + collapse tool
  • Mesh Texture: Pattern tool with 6 patterns
  • Mesh Texture: Wrap slider
  • Bake Mode: Paint Base aka Blizzard diffuse map.
  • Bake Mode: Bevel mask
  • Bake Mode: Bevel tangent normal map
  • Bake Mode: Bevel world normal map
  • Checker map: last click clears checker map
  • Checker map: gravity map
  • Select bake mode: Preview previous baked texture
  • Align UV islands rotation to 6 world axis
  • Majority of commands added in default Blender menus

Fixes

  • Mesh Texture: Wrap: More flexible selection options
  • Reload textures: Remove unused materials (dependencies) and show popup of removed items + reloaded images
  • Bake pairs: New key word for high and low: hi, lo
  • Fixed rectify with high density meshes

Bevel Shader

If you want to use the 3 new bevel based baking modes, make sure you download a nightly build of Blender.
I recommend sticking to 2.79 but one of the nightly builds for these new features. Without a nightly build these 3 bake modes will simply not show up. You can tell in the addon preferences if you are missing the bevel shaders.

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