howiemnet writes:
This is super-quick-and-dirty but valuable tool when you have to work fast (hello, world of corporate animation):
howiemnet writes:
This is super-quick-and-dirty but valuable tool when you have to work fast (hello, world of corporate animation):
9 Comments
Very nice. Well explained.
I like it and have to say thank you for the effort you have putted on it.
You can also try to use noise curve modifiers in small amounts for any bone/controller axis you need. IT's really effective!!
Add the curve modifier over the base animation and slightly tune axis values and frequency. It really adds subtle realism to corporal animation. In fact, you can use this technique for anything you want to animate
This tip is very very important because, as howiemnet says in the video, these subtle movements (and also unnecessary movements, I guess) is the characteristics of life beings (specialy mammals). I immediatly remembered the phrase cited by Andrew Price: "in CG, imperfection is perfection".
Thank you.
I forgot to thanks howimnet for his generosity on share this knowledge. So thank you!!
Brilliant !!!! Thanks !!!! I've spent hours copying and tuning bone rotations from bhv files and achieving nearly the same result. I feel a bit dummy now :-DDDD
I have also found that very subtle noise modifiers to lots of the control bones create a similar effect. I usually do those quite a bit more subtle than even this, but creates lots of almost imperceptible movements. Good tips!
The noise mod tips are well worth remembering too, thanks! The thing I like about the Auto Key Insert approach is that you really can puppet the rig - especially useful if you've a sound file your working to as well.
Oh, yes, I didn’t make it clear in my response, but I use both together. Puppeting for small but noticeable movements, noise for very small subtle, almost imperceptible ones. This was a great tip I didn’t know for a long time, so thanks for sharing it with everyone!