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Blender 2.8: Tools, Toolbar and Tool Widgets


Did you see the screenshots of the current 2.8 builds with the cool new icons toolbar? While it won't replace Blender's unique keyboard-based workflow, it will certainly attract help new users to Blender. William Reynish shares the details on the Blender Code blog.

As many of you might already have seen in the daily builds of Blender 2.8, we have been working on a new toolbar and widget system for Blender. I thought it would be a good idea to tell you why, and what our plans are.

Download a nightly 2.8 build to try out the new toolbar now!

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Since almost a week, daily builds crash immediately, for me; tried to compile a bug report but coders accept bug reports only by the team members, so...

    • Yesterday I downloaded the last nightly 2.8 build and tried to open it on my computer. Only The small black console opened, closed again, and nothing else happened! No Blender appeared! I tried it several times, every time the same reaction.

      My PC is a - still very good working - Windows Vista. Is that the problem?

  2. Likely won't effect me since my workflow revolves so heavily around hotkeys, but I can see this lowering the entry barrier to newcomers. Hopefully this won't cause conflicts with addons from earlier version, or remove the operator panel in the tool menu.

  3. I like 'em. They make the UI inviting for new users. Still, I would like to see an option to be able to change their size so as not to have to scroll vertically, and to not display them.

  4. I like the new icons very much, makes it easier for a beginner to get into the program.
    I also get that Blender workflows are mainly hotkey driven.

    Which makes me wonder:
    Why are those hotkeys not shown as a tooltip when i hover over an icon/function? That way it would make it quite easy to learn that there is a hotkey for a function and it would make it much easier find a the hotkey for a function if you forgot it.
    Instead it shows the python function(?) which is nice for the developers, but for a beginner, i think it not very useful.



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