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Art Spotlight: Puppaccino

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What's that floating in your coffee?? It's a doggo! Artist Kathy Diaz details how she used Blender's Jiggle Physics to create her charming Puppaccino model.

Hi! My name is Katherine Diaz but I usually just go by Kathy. I’m a Chilean born 3D artist living in the US. I freelance on both organic and inorganic low poly models. I originally studied graphic design, but it wasn’t until after I found Blender that I picked up 3D modeling.

My main goal for 3D was being able to model any and all of the characters I could come up with, as I have just as much fun drawing as I do 3D modeling.

Originally, I wanted to come up with something to help me promote my Ko-fi, but in the end, if it was just something people enjoyed I was okay with that too! So with coffee in mind, the idea for Puppaccino came from photos of cappuccino foam art. The first step was to draw up what I wanted it to look like, a simple enough sketch just to get the idea down.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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