Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Today Live: RIP Blender Internal, RIP Game Engine

11

Hang on to your seats - here's some more important news: after the Blender Internal renderer, the BGE has now also been permanently removed. Apparently the team is working on a post-2.8 alternative, but it won't be the BGE as you know it anymore.

Pablo writes:

In the last episode of Blender Today Live we say good bye to the two main losses in the Blender world last week: Blender Internal and Blender Game Engine. Plus a look at the new Workbench engine, UI changes and other Blender 2.8 goodies!

In Spanish, Blender Hoy:

About the Author

Avatar image for Pablo Vazquez
Pablo Vazquez

Penguin at Blender Institute/Animation Studio in Amsterdam. Creator of the Caminandes series and part of the Blender UI team. pablovazquez.art

11 Comments

  1. About time.
    There are counltless game engines out there, way better than blender ge could ever be.

    No need to carry a heavy stone in your pocket for no reason. They been carrying it for more than a decade now.. Time to drop it.

    Blender is made for animation, modeling, Rendering and thats about it.

    I actually used game engine for years and years untill I moved to unity(5 years ago) and experienced the full power of game developing.

  2. Does this mean that also the logic editor is gone? It could be used to create for example big battlefields and stuff where it's not reasonable to animate every agent individually.

    • The logic editor, or a comparable logic editor of similar or better functionality, would be worthwhile to port or add to Blender more generally. We can simulate physics, simulating AI is a logical feature as well, for big crowd scenes.

      Something with fairly simple functionality, basic options for giving objects behaviour, spawning groups of them with ease, and having each object follow a based (perhaps node based) AI behaviour for movement, playing animations at certain times, etc. Doesn't need to be too extensive, anything more complicated than that would be probably better off being implemented by someone with coding knowledge and some custom plugins.

  3. Brian Lockett on

    A little bit sad, but I can live with this. I just hope that EEVEE and Godot Engine would eventually go out on date,s get married, and start a family together. (Wink wink.)

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×