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BitWrk - distributed rendering for Blender 0.6.4 released


Jonas Eschenburg writes:

I'm very happy to announce the release of BitWrk 0.6.4.

What's new in this release?

This maintenance release contains the following changes:

  • GPU rendering selectable in BitWrk settings panel
  • Tile complexity is now an advanced option
  • Bugfix: Selection caused error on render
  • Bugfix: Workers kept using up all available space
  • Bugfix: Memory leak when saving exact same file twice

What is BitWrk?

BitWrk is a distributed rendering service that integrates into Blender as a render engine and supports peer-to-peer, as well as local and network rendering. Most features of Cycles are supported. The software is Open Source (GPLv3) and absolutely no registration is required. The peer-to-peer service is novel in that it doesn't use a typical credit system, but instead employs Bitcoin, the famous cryptocurrency.

Do I need Bitcoin to try BitWrk?

No, there are several computers providing peer-to-peer rendering free of charge. Just set a maximum price of BTC 0 for your rendering jobs.

Do I need to register to use BitWrk?

No, BitWrk requires absolutely no registration. The first time you start the software, it generates a secret key (that remains safely stored on your computer) and a public account ID.

I already have a fast GPU. Will BitWrk still accelerate my renders?

Yes, with BitWrk you can always use peer-to-peer rendering in addition to local rendering. Since 0.6.4, it is easy to select GPU rendering for your local worker, as seen in this video:

The CPU/GPU selection feature is still a little experimental and I would love to hear if it works for you!

About Author

Jonas Eschenburg

I am a software developer working for KUKA in Augsburg, Germany. When I'm not taming robots, I work on BitWrk, a Bitcoin-fueled peer-to-peer distributed rendering service for Blender. While my skills as an artist are rather humble, for more than ten years Blender has been my tool of choice when it comes to 3D work.


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