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Blender Cycles 3D Breakdown - 3D Short film 'F16 Trophy'

9

Azad writes:

3D breakdown of a 8 min animation film for a graduation ceremony opening.

It seems that the denoiser feature completely revolutionize the animations in Blender, allowing me to render frames below 1000 samples without noise.

Thanks to RenderStreet it’s possible to handle ambitious projects with a complete set of tools & features that preserves the professional rendering workflow.
The last versions of Blender allow a lot of people to have access to CGI for free, and the results promise a good future for this magic software.

CGI created inside of Blender (Cycles) v2.79, 70% of smokes & all the clouds were generated using Blender's simulation tool.
Working hours : 950, Project duration : 9 months.
Online Render farm service: Render street one

Watch the full short film here (in French):

About Author

Azad BOUBRIT

I started using Blender for a 3D animation film in 2017 and now, I can't stop. I'm a CG artist at Beam studios, a little youtube channel :) I am passionate about imagining the impossible, and it seems that 3D is the best candidate to stimulate that.

9 Comments

  1. Oh my god...now people will see true blender potential, and take it seriously. You have done a master piece that surely has become a must see for all blender users...and of course, im sure this will go directly to next Blender reel.
    A friend and ne were watching the video, our faces were...wait...what? Are you sure its a render? In blender?! Brutal awesome work.

    • Thank you for your comment! Indeed After Effetcs or Nuke are the best for compositing. Blender generates the image with multiple passes in Open exr format. One for volumetrics, one for the background then the objects that are the centre of attention (if you need to, because sometimes Cycles can't find accurate light path solutions with all the elements in one frame). Everything is layered in a compositing software then you can add various visual effects & colorimetry. Blender can export 3D cameras as well, so it's possible to export the exact same 3D world.
      I think it's achievable inside of Blender but it's maybe less efficient and more time consuming. But like Maya or 3dsMax, it's not their purpose.

      • I noticed the tracer bullets fired from the machine guns looked great. Were those achieved with blenders smoke simulations? I would guess you fired a bunch of particles through a smoke domain, is that correct? They looked fantastic.

        Also, the shot of the millennium falcon looping that was inspired by force awakened was spot on! I'll be looking at this film for awhile.

        Not sure, but if you have time, I recently finished a video with a lot of blender smoke simulations, but I had to render them at 16 samples. Check it out if you have time:
        https://youtu.be/8Jv36eVXL-E

        • Thank you. Your smoke simulations are really convincing :)
          For the machine guns the smoke domain is far too large and the particles too small to create a good quality smoke. So the best way to achive this result is to use a particle simulator with a high birth rate and a cloudlet shading. (But in Blender I couldn't find a way to have an auxillary particle system for the smoke trails).

  2. Nice Work so this is inspired by Ubisoft's The Crew Trailer Lot of similarity in animation but this is just Awesome and quite innovative. Nicely done I love it

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