Luis Roach writes:
Hello everyone!
I am Luis Roach from Medicci, a game outsourcing studio and we thought to share with the community a video tutorial on how we made an experimental project.
How to combine Blender, Zbrush and 3D Coat and get the best of each one? How to sculpt and texturize an organic high poly model? In this making off we see a possible workflow between these three softwares.
We will see tools such as Blender’s dynamic topology, Z Remesher, Projection, Zbrush normal map creation and PBR texturing with 3D Coat. At the end we set the lights, materials and rendering in Blender.
We hope this could be useful for the community!
Spanish version
1 Comment
here are some link for everyone to look at
https://www.youtube.com/watch?v=03tsZ-tuvPE
https://blenderartists.org/forum/showthread.php?386832-Models-needed-to-test-auto-retopology-add-on
https://www.youtube.com/watch?v=H8K5CyQB_kc
http://albertofx.wixsite.com/afxlab