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Compositing for comics in Blender

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Paul Caggegi writes:

Are you anxious about using the compositor in Cycles? Do you see all these node trees and wonder "how do I follow what's going on there?" In this tutorial, I explain how to enable passes for compositing, and even show you how to group nodes so that working on a single part of a render makes it cleaner and less confusing. While this is created for the purpose of rendering a comic-style image (complete with setting up inking, coloring and effects stages), it's a good overall introductory look at how compositing works.

About Author

Paul Caggegi

I’ve been a motion-graphics artist, video editor & 3D effects creator for over fifteen years, working full time since 2001, and freelance since 2008. Over the years, I’ve worked on several corporate campaigns, TV commercials, web-videos, showreels and media branding packages for clients such as Nickelodeon, Saachi & Saachi, and Leo Burnett. More recently, I’ve lectured at JMC Academy teaching classes in concept design, story, and 3D modelling. Besides the professional stuff, I also produce "Homebased" – a webcomic all about the life of a stay-at-home dad. I recently started a Patreon page to teach illustrators how to use Blender so they can create assets for their own projects.

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