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Cycles for Max


A new add-on is aiming to integrate Cycles rendering in to 3ds Max. At this stage, you can already export shader note networks to Max.

Cycles for Max is a plugin that brings the capabilities of Blender's Cycles renderer to Autodesk 3ds Max.

More information about Cycles is available at the official Cycles website.

This project has no formal affiliation with the Blender Foundation.

Beta 1.08 is the first release to include the new shader exporter for Blender. This allow Cycles shaders created in Blender to be exported for use in 3ds Max. I've made a short video showing off how this works.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Brian Lockett on

    I sooo forgot there was a 3ds Max version of Cycles out there.

    Not that I'll be needing it, but it's nice to see that Cycles be goin' places. lol

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