[non-Blender] Reflections on Real Time Ray Tracing

Jamesy writes:

The recent demos of real time ray tracing have been creating quite a stir lately, particularly with Eevee looming to shake up Blender’s render engine lineup not to mention the game industry to boot. But as our article points out, real time ray tracing has been rolled out before, by nVidia and intel to name just a couple of companies to show case demos boasting real time rays.

What has been perhaps a little bit overlooked is that the hardware powering these demos has been, well, a little affordable for the average punter which raises questions as to when the mere mortal may be able to harness real time ray tracing.

Click here for the full article, hopefully it helps you set realistic expectations of what’s possible :D

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