If you remember, I was writing about the Unity Neon Challenge submission - Inhuman Kind, that I did with a huge help of Blender two months ago. I used Blender for creating all original 3D assets (I also used a number of libraries from the Unity Asset Store).
It turned out, that I actually won! There were 460 participants from across the globe - individuals and teams. I talk about Blender a lot in my making of videos and will talk more at GDC. My goal is to show people that Blender can be successfully used in game development for modelling and animation.
If you want to follow the progress of my little project, please look here.