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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

9 Comments

  1. I am seeing a trend with all Eevee demostrations - they are all in the viewport. Is this because the current 2.8 branch doesn't include render support? What about OpenGL rendering of the viewport? How important is it to have this kind of magnificance if nothing can really be done with it?

    • If I'm not mistaken Eevee was specifically developed for viewport preview, so I don't understand what you mean by trend. It is used the way it is supposed to be used as far as I can tell, but maybe I'm wrong...

      • So does this mean OpenGL viewport rendering won't support Eevee, or is it just not available yet? I am also curious if Final renders can be done with Eevee with much better efficiency than cycles. I guess my main question is "what kind of effects will Eevee have on final renders"?

  2. So does this mean OpenGL viewport rendering won't support Eevee, or is it just not available yet? I am also curious if Final renders can be done with Eevee with much better efficiency than cycles. I guess my main question is "what kind of effects will Eevee have on final renders"?

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