I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
I am seeing a trend with all Eevee demostrations - they are all in the viewport. Is this because the current 2.8 branch doesn't include render support? What about OpenGL rendering of the viewport? How important is it to have this kind of magnificance if nothing can really be done with it?
If I'm not mistaken Eevee was specifically developed for viewport preview, so I don't understand what you mean by trend. It is used the way it is supposed to be used as far as I can tell, but maybe I'm wrong...
So does this mean OpenGL viewport rendering won't support Eevee, or is it just not available yet? I am also curious if Final renders can be done with Eevee with much better efficiency than cycles. I guess my main question is "what kind of effects will Eevee have on final renders"?
Eevee is not a replacement for Cycles. It is for real-time rendering, so it's more suited for the BGE. I would imagine that you will be able to save Eevee's renders. Here is a page with Eevee's roadmap: https://code.blender.org/2017/03/eevee-roadmap/
So does this mean OpenGL viewport rendering won't support Eevee, or is it just not available yet? I am also curious if Final renders can be done with Eevee with much better efficiency than cycles. I guess my main question is "what kind of effects will Eevee have on final renders"?
https://youtu.be/gB25Ky2e_Cg
This is a render through a camera in Eevee. It's still in development I'm sure, and it's not always predictable at this stage but it does work.
G
You can render using OPENGL, just go to display in the Viewport and in the right sidebar->Display->Render Only then go to the render tab and pick Render->OpenGL Animation
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Great work!
I am seeing a trend with all Eevee demostrations - they are all in the viewport. Is this because the current 2.8 branch doesn't include render support? What about OpenGL rendering of the viewport? How important is it to have this kind of magnificance if nothing can really be done with it?
If I'm not mistaken Eevee was specifically developed for viewport preview, so I don't understand what you mean by trend. It is used the way it is supposed to be used as far as I can tell, but maybe I'm wrong...
So does this mean OpenGL viewport rendering won't support Eevee, or is it just not available yet? I am also curious if Final renders can be done with Eevee with much better efficiency than cycles. I guess my main question is "what kind of effects will Eevee have on final renders"?
Eevee is not a replacement for Cycles. It is for real-time rendering, so it's more suited for the BGE. I would imagine that you will be able to save Eevee's renders. Here is a page with Eevee's roadmap:
https://code.blender.org/2017/03/eevee-roadmap/
So does this mean OpenGL viewport rendering won't support Eevee, or is it just not available yet? I am also curious if Final renders can be done with Eevee with much better efficiency than cycles. I guess my main question is "what kind of effects will Eevee have on final renders"?
https://youtu.be/gB25Ky2e_Cg
This is a render through a camera in Eevee. It's still in development I'm sure, and it's not always predictable at this stage but it does work.
G
You can render using OPENGL, just go to display in the Viewport and in the right sidebar->Display->Render Only then go to the render tab and pick Render->OpenGL Animation
You can hit render and have Rendered sequence with RenderLayers and render passes even!