Pablo Vazquez writes:
What a week for Blender development. The long-awaited feature of being able to edit multiple objects at the same time is now possible! Plus, after opening a file EEVEE will compile the shaders one by one without blocking you from using Blender. Last but not least, EEVEE undo/redo is much faster thanks to material caching.
More in this week's Blender Today Live!
Sounds like very cool stuff!
Thank you, Pablo and other Blender developers! Especially decent of you to provide both English and Spanish videos, as well. Such dedication!
Thanks! It's quite some work to do both but the community is awesome, so I will keep doing it while I can.
I encourage creators whose native language is not English to reach their local communities, you will find a lot of support. We tend to think that most people understand English, and some do, but it's a completely different feeling to hear Blender news in your own native language. It creates a great community atmosphere.
After all, Blender is about people ❤
The principal key also have to be the possibility to integrate Blender with other render engines like Vray for example. Other super important tip, hire a guy just for testing, all version of blender depends of user outside the organization for testing. It is very common to release one version after another because all the official releases come with errors. That puts the reliability of this orgasmic software at risk.
One last detail, the interface does not leave the hand please. It has so many options and so much that you have to be practically an encyclopedia to learn all the shortcuts, hidden options, among other things that appear many times by magic. (BlenderGuru interface proposal is pretty awesome!!)
Happy weekends guys and live Blender.