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24 Hour Environment Challenge


Gregory Smith writes:


Some of you may have seen Robert Berg's 24 hour speed environment on ArtStation, in which he created a full scene from scratch in 24 hours. That's a challenge I couldn't resist trying myself! Here's my completed image, created in exactly 24 hours, making use of the Grass Essentials, the Grove, and CMV materials. If you find it hard to get started on large scenes, I can really recommend you take on this challenge - it's a great way of pushing yourself and creating a portfolio piece quickly.

Have a look at Robert Berg's inspirational piece, and here's my image on ArtStation.

About Author

Gregory Smith

Hello :) I'm a student at Southampton Solent University (UK) studying CGI, and an Apprentice Matte Painter at Theory Studios. In my free time I tend to make large scale environment images in Blender.


  1. Hey Gregory,

    it has a great painterly look loving it. May I ask you how you did the terrain? Did you use the experimental subdiv feature? If so which texture, etc ?


    Moonman Pictures

    • Thanks Johannes; my approach to terrain is to start with a rough shape from a cube, then sculpt in the detail with dynamic topology from the camera view. I prefer to make it considering the composition rather than realism in most cases. The texture uses true normal coordinates separated into RGB and converted to BW through a colour ramp in order to control the position of different shaders. So the steep parts get a rock material, the flatter areas grass, and so on. Each material is comprised of several image textures and occationally procedural nodes, because of the repetition you get on this scale. And then it all gets covered by grass :)

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