Gregory Smith writes:
Hello,
Some of you may have seen Robert Berg's 24 hour speed environment on ArtStation, in which he created a full scene from scratch in 24 hours. That's a challenge I couldn't resist trying myself! Here's my completed image, created in exactly 24 hours, making use of the Grass Essentials, the Grove, and CMV materials. If you find it hard to get started on large scenes, I can really recommend you take on this challenge - it's a great way of pushing yourself and creating a portfolio piece quickly.
Have a look at Robert Berg's inspirational piece, and here's my image on ArtStation.
7 Comments
Awesome Gregory!!, unfortunateley I'm not so fast..
Thanks :) I didn't expect to manage an environment in 24 hours - you just have to go for it and see what happens I suppose.
I think so.. I'll try someday!! 24 hours or not you still made a marvelous environment (once again) :)
Lovely work, Gregory. You've captured a great sense of atmosphere in this scene.
Thank you :)
Hey Gregory,
it has a great painterly look loving it. May I ask you how you did the terrain? Did you use the experimental subdiv feature? If so which texture, etc ?
Greatings,
Johannes
Moonman Pictures
Thanks Johannes; my approach to terrain is to start with a rough shape from a cube, then sculpt in the detail with dynamic topology from the camera view. I prefer to make it considering the composition rather than realism in most cases. The texture uses true normal coordinates separated into RGB and converted to BW through a colour ramp in order to control the position of different shaders. So the steep parts get a rock material, the flatter areas grass, and so on. Each material is comprised of several image textures and occationally procedural nodes, because of the repetition you get on this scale. And then it all gets covered by grass :)