Noevu Batch Bake offers clean, denoised bakes.
Many great games and simulations are optimized best by pre-computing this light simulation before the run-time, this process is called light map "bake". Some games are simply too slow when computing the lighting at run-time, and require very expensive hardware to run affecting sales and making them impossible to run on mobile devices.
However, even with baking, we still have the "noise" problem, and applying simple 2D image filters for light map textures does not work for many reasons. For example, it will ignore things like adjacent faces, edges, normals, difference of shapes between faces and other features of the 3D mesh.
Noevu Batch Bake Is the ultimate solution for all of these problems! The Denoise option on it enables a texture noise reduction that considers the mesh geometry and gets rid of the unwanted noise.
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Have anyone tried it yet? Been looking at this for a while, but without any demo and reviews, it's hard to judge how good of a tool this is...