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Dangerous road

0

Pedro Henrique shares a look behind the scenes of his latest scene.

Some people asked for a tutorial. I gonna be a bit punctual. Sorry for my bad english, I'm learning🙄

Well, initialy I modeled the basemeshes in blender, I use the Landscabe add-on to create the montains and sculpt the cavity os the river and finnaly, uv coordinates. Quick tip: use the decimate modifier to decrease poligons and aplied before export.

On zbrush, use the zremesher with the value of aptative subdivision in 100%, is cool to keep the form of landscape Add-on. In the surface tab, I aplied noises to make nices variations(dont forget apply to mesh). Export the mesh in a subsdivision level if you think i'ts good and export the displacment map.

Back to blender, import the meshes, applye the displacement with subsdivision surface modifier.

Import the meshes to substance painter and have fun. use the variations with materials like concrete. IMPORTANT: when you star the project in SP, use the MetallicRoughness template

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