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Get Ready For Eevee, Blender’s New Real-Time Rendering Engine

6

Grant Wilk shares a high-level overview of Eevee on the CG Cookie blog.

Eevee is a monumental update to Blender. It's going to happen this year, and it will significantly speed up the tedious processes of PBR texturing, sculpting, animating, and much more. It truly is a first in the world of 3D creation softwares, and it opens the door to many more possibilities in the future.

6 Comments

  1. I like the article, but I have a doubt about it:

    " but the hardware has to be relatively recent due to Eevee’s DirectX requirements."

    As far as I know, and I may be wrong, Eevee has nothing to do with DirectX, it´s OpenGL (or maybe Vulkan, I don´t know) but it´s not DirectX because it would be unable to be built for OSx and Linux...

    Can you confirm this?

    Cheers!

    • I ain't a Blender dev but yes, Blender most certainly only uses OpenGL, no DirectX to the best of my knowledge, because yeah, it couldn't require DirectX and run on Linux and Mac too. The guy making the video got somewhat confused to put it lightly.

      And I don't know what they mean by 'relatively recent', as far as I know Blender's OpenGL requirements are only being bumped up to OpenGL 3.2 (or was it 3.3? idk), which was released in 2009.

      9 years ago, when MySpace was still more popular than Facebook, and Windows 7 was released. If anyone still has and uses a working computer from then, get an upgrade!!!

      That said, it is a good idea to recommend a recent CPU and GPU for Eevee. It is going to need some fast hardware for the 'real time' experience.

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