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BGE: Open Your Eyes

4

Brent Johnson writes:

I'm an indie game designer, always working, always trying to build something; creating worlds, and experiences is something I hope to do through out my life, and even for a living hopefully. As a kid, Tomb Raider II was my favorite game, and since then, I've always missed that type of game. A game where there was no help; you were in a tomb, or cavern, with only your wit and critical thinking to get you out of a situation. You didn't have allies speaking in a headset, or a journal to help provide clues if you were stuck. I like to call those games "Isolation Puzzlers", for the very facts mentioned above.

Nowadays, games aren't so hard anymore, not so unforgiving. And that isn't necessarily a bad thing. But in retrospect, I loved being trapped on a level for hours, searching every square inch for a lever I might've missed, or path I overlooked. Now, I'm just one guy. So my game isn't a AAA masterpiece. It's got its fair share of problems, and it doesn't carry the best graphics. But i hope it's an experience you enjoy and feel challenged throughout. Let's revive the Isolation Puzzler. I've been using Blender for about 10 years now. I certainly could've done this in Unreal Engine, or even Unity, and I still do plan to move to those engines in the future, certainly UE4. But I've always thought I owed it to myself first to compete something in BGE, however frustrating and seemingly impossible it may be. If I could even make a game worth 5 minutes of your time, I would feel I have accomplished this. Here goes nothing.

4 Comments

  1. Asif Ayub Mayo on

    this is an awesome creation you might improve it if you follow a "spiral software engineering" methodology and you can improve it by increasing your team . I am new in this "game development" world currently in learning stage I might be wrong but i think you can improve graphics if you stick with it for a sequal

  2. Thankyou for showing us this...You've done a fine job expressing your ideas using BGE in a compelling way...I think BGE is vastly underrated and often overlooked....For the "Artist", BGE offers the best tool for those who just want to make simple, beautifal inateractive works of art without needing to program, script or fuss with code....
    Blender is making great strides in becoming compatible and desirable to work with a variety of 3rd party engines and hopefully 2.8 will spawn a whole new way of using the BGE to produce even more amazing games....After, the folks at the Blender Institute are more aware of Blender's Legacy code issues, and they have been hard at work planning and developing the next generation to overcome its past limitations....Can't wait to see what more 2.8 will have to offer, but till then I have already been amazed with Blender's quality, versatility, and capabilities and it's commitment to be the best 3D tool available for all needs...

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