Brent Johnson writes:
I'm an indie game designer, always working, always trying to build something; creating worlds, and experiences is something I hope to do through out my life, and even for a living hopefully. As a kid, Tomb Raider II was my favorite game, and since then, I've always missed that type of game. A game where there was no help; you were in a tomb, or cavern, with only your wit and critical thinking to get you out of a situation. You didn't have allies speaking in a headset, or a journal to help provide clues if you were stuck. I like to call those games "Isolation Puzzlers", for the very facts mentioned above.
Nowadays, games aren't so hard anymore, not so unforgiving. And that isn't necessarily a bad thing. But in retrospect, I loved being trapped on a level for hours, searching every square inch for a lever I might've missed, or path I overlooked. Now, I'm just one guy. So my game isn't a AAA masterpiece. It's got its fair share of problems, and it doesn't carry the best graphics. But i hope it's an experience you enjoy and feel challenged throughout. Let's revive the Isolation Puzzler. I've been using Blender for about 10 years now. I certainly could've done this in Unreal Engine, or even Unity, and I still do plan to move to those engines in the future, certainly UE4. But I've always thought I owed it to myself first to compete something in BGE, however frustrating and seemingly impossible it may be. If I could even make a game worth 5 minutes of your time, I would feel I have accomplished this. Here goes nothing.