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Substance Painter textures to Blender Cycles & Eevee

10

jayanam writes:

I got some requests to bring the PBR textures that I created with Substance Painter for the hardsurface model of the previous tutorial back to Blender, I did this for Cycles and Eevee render engine.

About the Author

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My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

10 Comments

  1. Thank you. That does solve the problem.
    I was thinking that the shortcut would automatically open the principal shader as it does with the add-on I mentioned.
    Very useful.
    Mike.

  2. Thank you for your video.
    Would it be possible to see a comparison using the same HDRI as Substance Painter?
    They are usually located in this folder:
    C:\Program Files\Allegorithmic\Substance Painter 2\resources\shelf\allegorithmic\environments

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