Creating a 2D point & click adventure with Blender

Rubén López writes:

I always wanted to make my own point&click adventure game since I played Monkey Island by LucasArts when I was a little kid. Last year I finally put together a script and found the energy and will power to spend a bit of time consistently every day doing graphics, audio and code. After 10 months, Quantum Derail is almost complete!

I used Blender to create all the graphics in the game. The game renders 2d images and sprites on HTML5 canvas, but I made these graphics by pre-rendering 3D geometry from Blender.

I had to figure out a number of things, and I thought I should share the workflow with others in case it is useful. You can find all the details here:

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