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WAR | Blender Game Engine - Test Scene 2


Guilherme Teres Nunes writes:

Hi guys!

I made another Scene to practice my Asset creation (Modeling and Texturization), Level and Environment Design and my GLSL Shader Programming Skills. I created every model in the scene. The diffuse Textures is from

I didn't add any kind of Optimization, like Level of Detail, LOD Bias, etc. Every objects (except grass) are static and this scene have more than 120mb of textures. The main focus of this scene wasn't create a Game, but practice the skills that I mentioned before. And yes, I programmed a FPS controller just to have fun walking throught the scene

I pretend to create more things (videos) with this scene, but I'll not do spoilers of what I'll gonna do yet.

1 Comment

  1. This is a great example of your excellent skills!

    But at the same time it is also an example of how antiquated BGE is.
    I don't really understand why the Blender Foundation doesn't give up BGE and invest in Armory instead.

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