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Outliner Improvements in Blender 2.8

9

Pablo Vazquez writes:

Quick overview on the work done by Dalai Felinto for better scene management workflow thanks to outliner filtering.

About the Author

Avatar image for Pablo Vazquez
Pablo Vazquez

Penguin at Blender Institute/Animation Studio in Amsterdam. Creator of the Caminandes series and part of the Blender UI team. pablovazquez.art

9 Comments

  1. Nice functionality, logical place, tucked away until you need it - looks good!

    When I saw the screenshot but before I saw the video, I thought you guys were bringing back the long-forgotten OOPS view.

  2. It's a much-appreciated good start. I still hope to see something done with its overall aesthetic. I know outliners don't have to be fancy, but I still can't help but think the look of the outliner could use some polish.

    You know, just something to knock the monotonous look of it, where nothing differentiates and everything gets kind of My Eyes Gaze Over (MEGO) when you see it.

    Maybe you guys could color-code some of the groups (and allow for custom color choices, available with right-click). Or maybe keep the default colors but use a more pronounced selected-item color? Maybe a bit sleeker look overall?

    Just something to make it look a bit more attractive. Because many folks (myself included sometimes) do sorta ignore (or forget to embrace) what looks kinda boring, even if it's rather useful.

    But, overall, I'm glad the Outliner's getting some treatment.

    • Yes, I always can't find the selected object even if it's right in front of my eyes... or if it's a child object of some other object. The shortcut "." is very useful for finding it fast, but I would still prefer my selection clearly distinguishable.

      I would also like a simpler approach of selecting objects in the outliner. The whole box selection thing with selectable background fields and rightclicking is slow and unintuitive for me.
      Any thoughts?

  3. Lentz Marseille on

    One thing I actually really loved about Blender's old layers system was how easy it was to go to each layer, move things to different layers, and interact with them within the viewport, with the new collections system, will we be able to speedily go through the collections quicker if not just as speedy as we did with the layers?

    • Riccardo Bancone on

      I agree, the pro of the old layers is speed, I can’t wait to have infinite layers though. Maybe a good trade-off would be keeping the numbers keys as shortcuts for collections visibility , , at least the first 20.

  4. That was good little overview of the functions, thanks!
    One thing I notice is that the header of the outliner is really filling up with icons. Especially considering most users probably use it as a smaller window, like here in the video. I like to be able to reach all the buttons on the header, without having to middle-click and slide it right-and-left. Newer users probably don't even know that the header can be moved sideways like this (there's no visual hint of this, like small arrows at the right and left ends). This also seems to go against the original Blender philosophy of a non-overlapping UI.
    Maybe it is time in Blender 2.8 to make it possible to have a multi-row header. Like a sort of "wrap text" for buttons. ?

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