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Crowdrender | New Early Access build


Jamesy writes:

About a month ago we released the latest official version of our distributed rendering addon for Blender (version 0.1.2 to be exact). We want to first thank the Blender community and Blender Nation for their sincere and very encouraging support throughout that process which took us some eight months.

Now we're shifting gears and builds will be released about every six to eight weeks. There are some major projects we have in the pipeline for 2018 and we'd like to share them with you soon. But, for now, we'd like to share in particular, the current early access build which is a precursor for the 0.1.3 release.

About Author


I'm a software engineer, I've worked on numerous technologies over the past 10 years. I started out working on full motion flight simulators and then worked with embedded systems. I now work on building an add-on to support rendering using multiple computers over internet/local networks. I started using blender in 2009 and have done small projects with it since then, however, crowd render, our network rendering add-on is by far the biggest adventure with Blender to date.


  1. Sound promising,

    Could you do a tutorial on getting this running on Google Cloud Computing, Amazone or Azure?
    Or would this be alot more hassel then just renting render time on a commercial farm.

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