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Verge3D: 3D Bean Bag Configurator

10

soft8soft writes:

The Verge3D gallery has started getting filled up! Check out the beautiful Bean Bag configurator created by the Dutch artist Martin Hammersma.

Everything was done with Puzzles - there is no a single line of programming code in this web app!

About Author

Soft8Soft is a startup founded by Yuri and Alex Kovelenov in 2017 to provide 3D solutions and services for the Web. The company's main product is Verge3D, an artist-friendly toolkit which leverages Blender and WebGL to create immersive web-based experiences. Verge3D can be used to build interactive animations, product configurators, engaging presentations of any kind, online stores, explainers, e-learning content, portfolios and browser games.

10 Comments

    • Instead of insulting them, how about leaving some more constructive feedback?

      Frankly, this isn't Sketchfab's PBR-quality (which is a much-larger developer with more resources, rather than just two guys developing this Verge3D, so naturally, they've got a more advanced product).

      Still, I don't think Verge3D has to be Sketchfab, for this product to be useful. I can see this product being useful.

      For instance, I can see children's entertainment using this product. Or kiosks programs designed for wider (non-technical) audiences.

      It's simpler and more intuitive than Sketchfab. It could suit children-targeted programs and real-time kiosk programs well.

      Also, it's worth noting that this product/service is a startup. I remember when even Sketchfab started small, once upon a time.

      Give better feedback. Not mocking jeers that don't help them improve.

      • $290 for a product with outdated graphics is a total rip-off let alone their team edition! No way! Yet they claim it an affordable license for personal use while we have Unity giving away its complete production-ready engine almost for free! Nor do I like this product being so actively hyped here instead of true innovation like Lubos' recent work on Armory capable of being pretty much on par with UE and the like.
        I've either gotten nuts or just gotten older... and grumpy (:

        • There's no hype, man. We just try to make our own product with different specific and instrument that allow users to make different things than armory, unity or something else. About unity's politics about prices - I think you have miss something, it's not free absolutely. About this graphics, many people (especially who use 3ds max or something else) saying that blender can produce quality graphics, but it isn't true. You can find a lot of different graphics quality between blender users art, because they have different level and so on. So this is just one of result that you can achieve using Verge3D but it's not a maximum that can be achieved. And if someone already done something good (made a height quality art or a good engine) - it doesn't mean that you don't need try to make your own, isn't it?

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