Particle rendering times

Michel Anders writes:

Hi,

because measuring is better than just assuming, I did some research on the question whether small meshes perform better than alpha mapped textures when rendering particle systems.

The short answer is: Yes you can speed up your renders significantly is you take the time to model a silhouette instead of alpha mapping a texture to a simple quad.

The in-depth story with all the gory details can be found on my blog.

Cheers,

— Michel.

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