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Blender projects in 2018 to look forward to


Ton Roosendaal gives an in-depth overview of the accomplishments of 2017 and his expectations of 2018: Eevee, Grease Pencil, Workflow & “Blender 101”, a new UI theme, Cycles, the Blender Game Engine and more!

The project is very lucky with attracting talent –great developers working together with fantastic artists. It’s how Blender manages to stand out as a successful and highly functional free & open software project. In this post I want to thank everyone for a wonderful Blender year and give a view at all of the exciting things that are going to happen– in 2018! (Fingers crossed :)

One interesting little highlight is the 20th anniversary of first public Blender release!

Oh yes! Today [January 1, Bart] is exactly 20 years ago that I released the first Blender version in public – only for the Silicon Graphics IRIX platform.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Wow, that grab brings back memories. Here's one from first feature where I used Blender to do a CGI eyeball. I had tracked the shot in Voodoo and it took a long time to get everything lined up properly. This is from 2007

  2. Wow 20 years is quite an achievement, and going stronger than ever. Very well done. I would love to see a book documenting the history and story of Blender. Possibly a film...;)

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