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Blender 2.8 Xmas Report

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Dalai Felinto shares an overview of the progress of Blender 2.8 development in 2017.

Goodbye 2017

It’s that time of the year again. And what a year! Blender 2.8 is shaping up and made ready for use in daily production in a Blender open movie.

Early in the year, we started sharing a daily build of 2.8 with all the latest changes. That lead to a great response by early adopters who embraced the potential of a real-time engine such as Eevee in Blender. We saw that in the demo we had at Siggraph, as well as the constant sharing of images and videos in social media.

We also added a 2.8 hub on blender.org. A page where people could learn more about the 2.8 project. If you haven’t visited it, go check it out. You can find all the Siggraph demo files, as well as videos, documents and everything that is 2.8 related.

A beta is expected in Q2 next year, and we expect newcomers and seasoned users alike to adopt the new Blender 2.8 workflow in their pipelines. Meanwhile, Blender 101 will follow close with a proof of concept for 3D printing, and educational use of Blender.

But enough about the past. Let’s see where we are now.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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