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Blender Tutorial: Simple Retro Liquid Simulation

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Ronnie Neeley writes:

So I made a pointless and underwhelming simulation when I built my new computer as a test. Threw it up on YouTube even though at the time I felt it was kind of a bad idea. Lo-and-behold, a few people actually wanted to know how I did it! The internet is a great place.

Nothing special here, but there may be a thing or two one could pick up-- be it if you've never done a liquid simulation before, or if you want to learn how to set up a quick vaporwave-esque scene.

About Author

Ronnie Neeley

3D Generalist, Tutorial Maker, and Cool Dude from Illinois, USA.

1 Comment

  1. Hi Ronnie, my domain object does not disappear (and the torus doesn't become 'liquid') when I assign the domain-physics to it. Any ideas on this?

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