Michal Franczak writes:
Have you ever dreamt about making LEGO animation? You probably seen many stop-motion LEGO shorts, made with traditional camera and some stop motion software (like for example Dragonframe). But as we are on CG site, we could use our daily tools for that and create some animated short using PC. Of course, animations made with offline path-tracing renderers (like V-Ray, Corona, Octane) are very time-consuming and almost impossible to master without great processing power that comes with render farms (and a lot of money!). Luckily for us, there are game engines that provide realtime rendering and they are better with each version.
In this tutorial I want to show you how to export rigged animations from Blender to Unreal. As an example I will use simple LEGO figure in cardboard room that I created earlier.