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Development 2016-2017 from the Fracture Modifier

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Dennis Fassbaender writes:

The end of 2017 is near and the fracture modifier development team would like to share some of our test-simulations we did in the past two years.

They´re not perfect as we made them for testing and improving the Fracture Modifier itself.
The biggest things are tearing and some changes in the helpers-addon.

We are proud to present the DevelopmentVideo 2016-2017.
Please like, comment and share!

And a very big THANK YOU for all people that supported us with tests, animations and donations!

Have a nice Christmas time!
- Fracture Modifier Development Team

About Author

Dennis Fassbaender

• VFX artist freelancer from germany • Member of the Fracture Modifier Development Team • Member of the FLIPfluids Development Team

8 Comments

  1. I absolutely love the fracture modifier. It takes a bit of tinkering to get the best results but once you do then the results are amazing.

  2. I haven't used fracture modifier for a while now, but I was absolutely addicted to it for like a year. I think it's time I checked it out again - it looks like there have been some major improvements/additions.

  3. Very nice demo of what is possible with the modifier. What I really like is that there looks to be art direction capabilities with it. So you can really create something unique rather than just voronoi style blocks.

    Well done team.

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